What's new
Real release notes for Blobbu. (Your Blobbu's own patch notes are made up.)
V4.6: Mimic, Music & Tournaments
- Blobbu Mimic. An eighth mini game: watch which pads your Blobbu points at, then copy them in order. One more step every round, a little faster each time; a wrong pad or a slow one costs a heart. Same sequence for everyone all day.
- Tournaments. An arcade operator can switch on tournaments at setup (off by default); the player count then offers a Tournament: 3 to 8 players each get a Blobbu, then a bracket of battles (byes for the first players in when the numbers are odd) down to one champion. The champion can print a winner sticker, every entrant's link is listed at the end, and the take-home screen carries the champion and the runner-up.
- Cabinet high scores. An arcade operator can switch on a high-score table at setup: each mini game's ten best runs at that cabinet, kept only in that machine's browser and shown on the splash and the score screen. Never shared or sent anywhere; off unless switched on.
- Two players at once. On a cabinet set up with two sticks and buttons (a new setting on the arcade setup page), two players play every mini game at the same time: side by side on a split screen with the same waves (or the same Blitz shift), or together on Blobbu Bubble's one screen. Player 2 gets the arrows, Enter and the second gamepad, and their own keys to capture on the setup page. Higher score wins. On a one-stick machine, two players still take turns.
- Cabinet music. The arcade plays little chiptune loops — one between games, one under the mini games, and one for Blobbu Blitz that speeds up with the shift — plus new Blitz jingles for OK!, MISS! and SPEED UP!. All synthesized on the spot, only once you've pressed something and sound is on, never on the attract screen. The setup page has a No music option that keeps the sound effects.
- Microgame tester. The arcade setup page can play any one Blitz microgame over and over at any speed, with a tally, so an operator can check each one is fair.
- Easier to see. Blitz microgames that used colour alone now show a shape too: Defuse!'s wires and its flashing panel, Three shots!' bubbles, Overfit!'s look-alikes, and the guards in Freeze! and Tiptoe!, who show ? before they turn and ! while they look.
- Blinking Blobbus. In the mini games your Blobbu blinks every few seconds (not with reduced motion on).
- Your Blobbu in the rain. Once you've hatched or brought a Blobbu at the cabinet, it falls in the side rain with the others until your visit ends.
- Blobbu rain. In the arcade, the empty space either side of the cabinet fills with streams of random Blobbus falling, movie-hacker style. They stay out of the game itself, and with reduced motion on they hold still. The big gap between the logo and the game is gone too.
V4.5: Blobbu Blitz
- Blobbu Blitz. A seventh mini game: a shift of 25 tiny games, about four seconds each — Pop it!, Catch!, Dodge!, Mash!, Don't press! and more, plus one-breath remixes of the other games. Every five games it speeds up, a miss costs one of four hearts, and game 25 is a boss. 85 tiny games in all: a party shelf (Tug!, Hot potato!, Shell game!, Crane!, Whack!, Piñata!, Karaoke!, The wave! and more) and an "are you a bot?" set — select every traffic light, find the buses (one of them is a Blobbus), pick the real word out of bl0bbu and biobbu, corner the checkbox that runs away — and an AI set: autocomplete that only suggests buzzwords, spot the hallucinated cat, cool the GPU, keep the context window, never say "homework" — plus second helpings (Top it!, Peek!, Tiptoe!, Candles!, Stack!, Thread!, Spotlight!, Photo! and more) and five bosses for game 25: the Demo Reel, the Encore, Full CAPTCHA!, The Interview! (miss a question and the shift ends) and Patch Notes! (the controls were updated: left is right). 85 tiny games in all.
- The 16-bit pass. Every mini game draws on a finer pixel grid with a palette of a few hundred colours instead of 56, so edges stay crisp and colours get shading. Your Blobbu's sprite has twice the detail, the Grumblobs' eyes have a glint, Blaster's sky has three layers of stars and a ringed planet turning in the distance, and Dash has a cloud bank drifting behind the hills. The games also check their own drawing speed and lower the resolution a step on slower machines, so they keep running smoothly. Same games underneath.
- Easier to take home. The arcade's take-home QR codes are bigger (280 px on a cabinet screen), and the end screen now waits 20 seconds instead of 10 before going back to the start, so there's time to get a phone out and scan.
- Blitz is Today's Run again. Every Blobbu Blitz shift is the same for everyone all day (UTC), like the other mini games, so there's time to learn its tiny games. A new day deals a new shift.
Fixes and polish
- All six mini games go 8-bit. Blaster, Bubble, Pop, Breaker, Serpent and Dash are drawn at half resolution with a fixed 56-colour palette and scaled up with hard edges. Your own Blobbu is a pixel sprite, the Grumblobs have pixel eyes, and the games' words (WAVE, Screen clear!, GAME OVER) are in a pixel font. Same games underneath: rules, scores and Today's Run are unchanged.
- Settings that stay. The arcade setup page can now Save on this cabinet: the settings are kept in that browser, and opening blobbu.net/arcade on that machine starts with them (a link with its own settings still wins). Forget saved settings removes them. The big key table at the bottom of the setup page is gone; Set captures keys and pad buttons directly, and the arcade's Help still lists the keys.
- Straight into the arcade. The cabinet's start screen now has one way to hatch: Hatch a Blobbu is a single press that hatches a brand-new Blobbu with its own name, for one player or two. The five questions stay on the main site. You can still bring your own Blobbu by code or scan.
- Sharp on big screens. The games no longer stretch a half-size picture: each frame is drawn at the size the screen actually shows it, still in the 8-bit palette with hard edges, so a 1920×1080 cabinet gets crisp pixels instead of a blurry, blocky one. Your Blobbu's sprite is finer too.
- Gamepads and arcade sticks. Many USB arcade sticks show up as gamepads rather than keyboards, so the setup page's Set button never heard them. The arcade now reads gamepads: the stick moves, buttons press and fire, Select or Start pauses, and Set captures a pad button or stick push like a key.
- Your Blobbu is the ball. In Blobbu Breaker your Blobbu now flies as the ball, squashing on every bounce, and a plain paddle slides along the bottom. The ball is a little bigger to fit it.
- Six games, six colours. Breaker, Serpent and Dash wear the pastel tiles like the first three (they had fallen back to solid red with unreadable text), the games list goes two across on wider screens so all six fit, and the small line on every arcade tile is darker in light mode and lighter in dark mode, so it reads easily.
- Rings you can see. The focus and selection rings are a deeper orange on the cream paper (the bright orange was too faint there), and the ring round PRESS START is ink in light mode.
- Power-ups on their own line. The game header keeps one height but gives the power-up timers a line of their own, so they never vanish when a snack chain shows, and phones never scroll sideways. The chain now reads "Chain ×3".
- Arcade fixes. Coming back to the hub ends the last Gauntlet or game run, so a later battle is never mistaken for a rung and nobody's print offers someone else's score. A kiosk refresh keeps its language, cabinet name and event. Quiz Back on question 2 goes to question 1 (it used to leave the quiz). "Print didn't come out?" works from the keyboard. The key legend no longer overlaps the game card. In two-player Spanish the hub's print buttons read in Spanish.
- Game fixes. Dash: an eaten snack disappears at once, the two seconds of grace after a stumble really do protect you, and the score screen says Metres. Serpent: dragging behind the head turns it toward your finger. Breaker: a quick tap on Fire always launches. The Serpent, Dash and Breaker demos steer every frame, so they play properly.
- Settings and storage. Cabinet keys can't take over X, M, H or F (pause, sound, help, fullscreen), and a key that is another action's only key can't be stolen. Clear my data now also clears a cabinet's local record, and the privacy page and guide say where that record lives. Hatched-at lines print only from the arcade, never from an ordinary link.
V4.4: The Cabinet Record
- A record that stays home. A cabinet's operator can now switch on a local record at setup: each Blobbu's hub battle wins and losses, and its Gauntlet runs, best rung and clears, kept in that cabinet's browser only and shown at the hub. Nothing is sent anywhere, it's off unless the operator turns it on, and the setup page can clear it. The full story is in the user guide.
V4.3: Cabinet Keys
- Wire the cabinet your way. The setup page has a Cabinet keys section now: pick a game action — Up, Down, Left, Right, Fire — press Set, then press the key or push the joystick you want for it. The page captures it, and the binding travels in the arcade link like every other setting. Menus keep the standard keys and X / Esc always pause, so a binding can't lock you out.
- A still screen. Fixed the same evening: the power-up text in the games' score bar could wrap onto a second line and shove the game downward. The bar now stays on one line — the text shortens instead of wrapping.
V4.2: Blobbu Dash
- A sixth mini game, and the simplest: one button. Your Blobbu runs, the course scrolls, and all you do is jump — tap to hop the Grumblob blocks, hold to float a little farther. Snacks on the ground and in arcs over the blocks build the ×2 and ×3 chain; stumble and you lose both, plus a heart. The course speeds up the farther you get.
- Runner power-ups. Wings for a second jump in mid-air, a magnet that pulls snacks to you, a shield that smashes through one block, and the rare heart. Today's Run deals everyone the same course, and Dash joins the demo rotation on the splash.
V4.1: Blobbu Serpent
- A fifth mini game. Your Blobbu leads a chain of little blobs around a grid, eating snacks to grow. Each screen asks for a set number of snacks; clear it for a bonus and a faster screen with dark Grumblob blocks in the way. Run into a wall, a block, or your own tail and you lose a heart — and start over, short, in the middle.
- Serpent power-ups. Slow the pace, shrink the tail on the spot, a shield that forgives one crash, and the rare heart. Mind the purple decoy snacks: pretty, harmless, worth nothing. It joins the cabinet's demo rotation too.
V4.0: Blobbu Breaker
- A fourth mini game. Your Blobbu is the paddle: slide it along the bottom, launch the ball, and bounce it through a wall of Grumblob blocks. Broken blocks drop snacks, catching snacks in a row builds the ×2 and ×3 chain, and clearing the wall earns a bonus and a faster next screen. Miss the ball, lose a heart.
- Power-ups, Breaker style. Wide paddles, slow balls, a shield that turns the floor into a bounce-back — and the rare heart, as ever. Today's Run deals everyone the same wall all day, and the cabinet's demo rotation plays Breaker too.
V3.9: Cabinet Polish
- Everything moves a little more. All three mini-games share one polish kit now: bursts of particles when things pop, get caught or burst out, a gentle screen shake when it matters, Blobbus that squash and stretch as they jump, land and catch, and skies with something drifting in them. The demos on the splash screen get all of it too.
- Sounds climb. Catch a streak of snacks and each catch sounds a touch higher than the last; pop a bigger group in Blobbu Pop and it pops higher too. Same sounds, layered like a combo.
- Easier to read across the room. The score and the rest of the game display are bigger, and cabinet screens ease in instead of cutting.
V3.8: Events & Español
- Event mode. Running a tournament or a party? The setup page has an Event name field now: the Gauntlet wears the name on its ladder and the hub, the Gauntlet sticker's band carries it, and cards and stickers print it next to where the Blobbu was hatched.
- El gabinete habla español. Pick Español on the setup page and the cabinet's own words — the splash, the buttons, the Gauntlet, the print screens — speak Spanish. The quiz, the personas and the battles stay in English; so do the prints, apart from the names you gave them.
V3.7: Cabinet Theatre
- Today at this cabinet. The arcade splash now keeps the day's best mini-game scores — the top three runs, with the Blobbu's name and game. It lives only in the page's memory: reload the cabinet and it's gone, like a real machine's daily board.
- The cabinet plays by itself. Leave the splash alone for 45 seconds and it starts playing demos — Blobbu Pop, Blobbu Blaster and Blobbu Bubble in turn, each played properly by the House Champion's Blobbu. Any key or tap wakes it back to the splash.
- Print didn't come out? A new corner button on the splash is the fast lane for a Blobbu that already exists: bring it, and you're straight at the print screen — no starting a whole visit over a failed print.
V3.6: Souvenirs
- A receipt for the whole visit. The take-home screen can now print a session receipt: your Blobbu, the day's date, and everything it did — the games and their scores, the battles, how far it got in the Gauntlet — with its take-home code at the bottom.
- "Hatched at …" A cabinet can put its name on the link (the setup page has a Cabinet name field), and every card, sticker and receipt printed there says where the Blobbu was hatched.
- Prove the printer first. The setup page gained a Print a test card button — today's champion, front and back — so the printer gets tested before a player sits down, not after.
V3.5: Arcade, tidied
- The take-home gets its moment. End a session at the hub — or let the machine time out — and you land on the take-your-Blobbu-home screen first, QR code and all, instead of the session just vanishing.
- "Still playing?" moved. The idle warning used to appear at the top of the screen, right where the menu sits; it docks at the bottom now, where nothing covers it.
- Honors stand clear. The rare battle honor card sits in the open under the arena instead of lying over the fight — and the round-by-round account is never hidden behind it.
- Back works on question 1. In the arcade, the quiz's Back button used to look greyed out on the first question; now it lights up and takes you back to the start screen, like the Esc key always did.
- Games sit centre-screen. On tall screens the mini-game card drops toward the middle instead of floating at the top. The setup page stacks neatly on a phone, shows its link as a proper code block, and dark mode's pastel tiles are colourful again.
V3.4: The Binder
- The front page is a binder now. One card, four tabs: Start, Hatch new, Today's Blobbu, My Blobbus. Tap a tab, swipe the card, or flip with the arrow keys.
- A proper hello. The Start page says it plainly: the AI industry has agreed assistants are blobs; we've decided they're collectibles — and that last word keeps changing, through dozens of things people collect. No AI included.
- Today's Blobbu gets its own page. The day's specimen lives behind its tab now, pin, badge, full stats and all — with an "Open today's full card" link when you want the whole card.
- Keeping files it for you. Keep a Blobbu and the binder flips straight to My Blobbus, where your collection lives.
- Nothing lost. The quiz remembers your place while you peek at the other pages, and a broken Blobbu link still lands you on the questions, same as always.
V3.4: Binder fixes
- The hello, set properly. The Start page's sentence stands as three lines now, with "blobs" in rainbow — and "Meet today's Blobbu" is a real pill button instead of underlined text wearing a leaked shadow.
- The versus screen reads properly. Fighters' names stay clear of the big "A new challenger approaches!" — on phones the shout takes the top of the card — and the hazard stripes hug the card's edges instead of crossing the champion's tag.
- A tidier ladder. Long rung titles wrap to two lines instead of trailing off, the hub's ladder line fits inside the card, and "Leave the ladder" lost its phantom shadow (the same leak as the Start pill: one global button shadow showing through borderless link buttons).
- Stamps that fit. The longest joke stickers shrink a touch so every word stays inside the circle.
- One tap less. Keep a Blobbu, tap Allow on the storage note, and the keep finishes itself — no second tap. The result view's Keep sticker flips to "Kept ✓" too.
- Key hints stay put. The arcade's hint bar is anchored to the window itself now, so it no longer drifts half out of view on the tall game screens.
V3.3: Stickers everywhere
- Stickers on the front page. A colour-changing Make a Blobbu! stamp rides the top corner of the question box, Every Blobbu is unique sits under the answers, and two short jokes change on every visit. There are more than fifty in the pool.
- A quieter front page. The big headline is gone — the page gets straight to the hatching.
- Today's Blobbu, in full. The specimen card now wears a pin and a dated Blobbu of the Day badge, and shows everything: all of its stats, its traits, its signature move and its weakness.
- Print it, keep it, right there. The specimen card has its own Print a Blobbu! and Keep a Blobbu! stickers — print the day's card or keep the day's Blobbu without hunting through menus.
- Same stickers on your result. Your hatched Blobbu's page wears the family too: Print a Blobbu!, Make a Blobbu!, Keep a Blobbu!.
- A tidier gallery. The Back up and Restore buttons left the gallery — they live in the menu now, where they were duplicated all along.
Arcade: players first, then the hub
- Player count first. PRESS START now asks 1 player or 2 before anything else.
- Everyone gets a Blobbu, then the hub. Hatch one, quick-hatch one or bring your own, and you land on a hub: mini games, the Gauntlet, a battle, printing. After each one you come back to the hub instead of starting over.
- Two players get their own hub. Battle each other, take turns at the mini games, and print a card or sticker for each player.
- One-off battles. A single player can battle Today's Blobbu (the House Champion) straight from the hub, without climbing the Gauntlet ladder.
A new look: trading-card chrome
- The whole site dresses like a trading card. Paper, ink edges and hard shadows, in light and dark — the main site and the arcade alike.
- Today's Blobbu, front and centre. The front page opens with the day's Blobbu as a specimen card, with its card number and its Focus, Chaos and Snack drives.
- Stamps of honour. NO AI CONSULTED, IT'S FOR FUN, ZERO HOMEWORK — stamped on the quiz and the arcade, because they're true.
- One menu in the arcade. The corner buttons became a single Arcade menu, and the picking screens wear colours now instead of one plain red.
Mini games: Blobbu Pop
- A third arcade game. Blobbu Pop is a bubble shooter: bubbles hang from the ceiling, your Blobbu works the launcher at the bottom. Aim along the dotted guide, bounce off the walls, and make groups of three or more of one colour to pop them. Whatever is left hanging from nothing drops, and you can slide underneath to catch it as snacks.
- The ceiling comes down. One row every 8 shots on the first screen, sooner on later ones, which also bring more colours. A bubble over the foul line costs a heart and starts the board over; three hearts.
- Fair bubbles. You only ever get colours that are still on the board. Now and then a special turns up: Rainbow, Bomb, Guide (the full aim line for 5 shots) or Raise (the ceiling goes back up a row).
- Aim and let go. Left and right aim, Z, Space or Enter fires, down swaps your two bubbles, up plus left or right slides the launcher. On a touch screen or with a mouse, drag to aim and let go to fire.
- Today's Run and a score sticker, like the other two: the same boards for everyone today, and a sticker with your score, bubbles popped, biggest drop and screens cleared. Nothing is saved.
Mini games: Blobbu Blaster and Blobbu Bubble
- A new arcade game. Mini games on the arcade's game list opens Blobbu Blaster: your own Blobbu flies at the bottom of the screen, pops the Grumblobs (original spiky pests: Drifters, Divers, Weavers and, every fifth wave, a Big Grumblo) and catches the snacks they drop. Catch them in a row for ×2 and ×3. Three hearts.
- Today's Run. The waves come from the date (UTC), so everyone plays the same run all day.
- Your stats, a little. Focus quickens your fire, Chaos adds wobble, Charm and Snack drive pull snacks in, Hallucination paints some snacks purple. All in small fixed ranges: no Blobbu is bad at it, and battles never see any of it.
- A score sticker. Game over shows your score and offers a score sticker with your Blobbu, its link and QR code. The score is a souvenir: nothing is saved.
- Keys and touch. Arrows or W A S D to move, Z, Space or Enter to fire, X or Esc to pause. On a phone or tablet (or with a mouse), drag your Blobbu: it fires for as long as you drag. The “Still playing?” warning pauses the game, so nobody loses a heart to it.
- Blobbu Bubble. The second game: one screen of platforms, Waddlers and Hoppers. Blow a bubble to trap a critter, touch the bubble to pop it, catch the snack. Leave it too long and it breaks out angrier. Clear the screen for a snack shower and the next one; today's five screens come in today's order. Up jumps; on a touch screen, drag above your Blobbu to jump.
- Power-ups. Some pops drop one. Blobbu Blaster: Spread, Rapid, Magnet, Shield and, rarely, a Heart. Blobbu Bubble: Speed shoes, Long bubble, Big bubble, Star burst (pops every trapped bubble at once) and, rarely, a Heart. Timed ones last 15 seconds and the top of the screen counts them down; a new weapon replaces the old one; a Shield takes one hit; a Heart never takes you past three. They last only for the run.
Clearer screens
- Gauntlet verdicts say why. A Gauntlet rung can be won on tied rounds, so the verdict now reads like “Tikipy wins — Pippy is out of hearts. Rounds 3–3.”
- The numbers on the buttons are the keys. Every arcade screen numbers its choices by position, so choosing your fighter is 1, 2, 3, and quiz answers wear 1 to 4.
- Help holds the clock. While the arcade's Help is open, nothing counts down and nothing resets.
- Downloads say so. Saving a card, sticker or picture shows “Trading card saved — check your downloads.” at the bottom of the screen.
- Codes that explain themselves. Typing a code at the arcade shows a count (“14 / 21”), and a code of the wrong length says how long a code should be.
- Smaller things. The arena shows placeholder cards while it loads. Battle is the main button on a Blobbu's page. The menu groups its settings. Your Blobbus has Back up and Restore, and each saved Blobbu has Battle and Share. Bigger remove buttons and key hints, and a plainer line for the Gauntlet: “Five challengers in a row. Your hearts carry between fights.”
The Gauntlet and Ascension
- Run the Gauntlet (arcade). Five challengers, one Blobbu, hearts carry. Hatch one, quick-hatch one or bring your own, then climb Today's ladder: four challengers picked from the date (the same ladder for everyone that day) and Today's Blobbu waiting at the top as the crown. Your Blobbu starts with six hearts, keeps the ones it has left from rung to rung and gets one back for each win (never more than six); challengers have their usual three. Between rungs: fight on, or retire and print a sticker that says how far you got.
- Ascension. Clear all five rungs and your Blobbu ascends: a prism aura, a little sparkle and “Ascended” in front of its title. Same blob, same stats, same battles. The ascended link (it ends in
asc=and the date) shows the aura anywhere, on cards, stickers and link previews too, and every page checks it by replaying that day's run, so a made-up one just shows the ordinary Blobbu. The clear screen hands you the ascended link as a QR code, and the print screen picks the Ascended sticker for you. - Cabinet keys. The arcade now works from a keyboard or a real cabinet's buttons: arrows (or WASD) move a big selection ring, Enter, Space or Z press, 1 to 4 pick directly (5 is the Gauntlet), 1 and 2 on the splash are Player 1 and Player 2 start, X backs out, S skips a battle, P prints, M is sound, H is Help and F is fullscreen. Help and the setup page list the keys. In fullscreen the corner buttons step aside.
Dark mode, and battles that fit
- Pick your theme. Menu > Theme switches between Auto (your device's setting), Dark and Light. If you've allowed storage it's remembered, on every page.
- Dark arcade. The arcade has a Dark/Light button in its corner, and whoever runs it can start it dark from blobbu.net/arcade?setup.
- Battles stay full size. In the arcade the rounds scroll in their own box and the newest round stays in view, so a five-round battle no longer shrinks the whole screen.
Arcade fixes
- The battle play-by-play is back in the arcade. Every round shows again, in one-player and two-player games, beside the fighters on a wide screen and under them on a tall one.
- A way back. Exit arcade now opens the main site with a Back to the arcade button, and the machine's settings come back with it.
Blobbu V3.2
Everything since V3.1, in one version number. The details follow, newest first.
- The arcade cabinet: a PRESS START splash, Quick Hatch, bring your own Blobbu, the House Champion, two players, print what you want, and a machine that tidies up after you. It now fits any screen, upright or sideways.
- Cards you can read: bigger type on the trading card, and a back that's all about your Blobbu.
- Links and codes you can type: every card, sticker, badge and picture now shows its link or code, for anyone without a QR reader.
- Help when you want it: How to play in the menu, and a Help button in the arcade.
- Fixes you can trust: honor links that check the roll, names in every script, broken links that stay broken, and fewer print buttons.
- Still no AI. Still no accounts, cookies or tracking.
Readable cards, codes you can type, and help
- A trading card you can read. The type is much bigger (about 5 to 7 pt at card size, was 3 to 4 pt). The front has what you battle with: stats, signature move, weakness, rare trait and honor. The back is now your Blobbu's own profile (catchphrase, side gig, quirk, loves, can't stand) with its QR code.
- No QR reader? Type it. The trading card shows your Blobbu's link (blobbu.net/b/…). Stickers, die-cut stickers, winner stickers and honor badges show its 21-character code, which you can type at blobbu.net/b/ or into the arcade's “I brought my Blobbu”. The Blobbu picture and the system card show the link too.
- How to play. A new help panel in the menu explains hatching, battles, printing and codes, and lists every rare trait with its odds. The odds no longer sit under your Blobbu.
- Arcade help. A Help button in the arcade's corner covers two-sided printing, the arcade settings, full screen, and pinning the arcade to a tablet's home screen.
- The arcade fits the screen. No more scrolling to find the next button, in portrait or landscape. On a wide screen your Blobbu stands beside its stats; on a small one, the page shrinks to fit. The print preview says when it's smaller than the real print.
- Screen readers hear what you see. In the challenger picker and My Blobbus, each button's spoken name now starts with the name you see, then its rare trait or honor, so voice control can find it by what's on screen.
The arcade cabinet
- PRESS START. blobbu.net/arcade now opens on a splash screen: Today's Blobbu as the House Champion, a parade of Blobbus, and a big blinking button. Tap it, click it or press any key.
- Three ways to play. Hatch a Blobbu (five questions), Quick Hatch (one tap, a random Blobbu), or I brought my Blobbu (scan the code on your card or type it).
- The champion walks on. A new challenger approaches, the battle plays out, then Print, Rematch (the Blobbu remembers) or New challenger, where the next player takes on yours.
- Print what you want. Pick a format and see it at print size. Win and the winner sticker is ready to go. Earn a battle honor and it shows on everything you print. Printer jammed? Print again.
- Two players. Player 1 makes a Blobbu, Player 2 makes one, they battle, and the winner prints a winner sticker. Both get a code to take their Blobbu home.
- For whoever runs the machine. The arcade link can set how long it waits before tidying up and whether it starts muted (set it up at blobbu.net/arcade?setup). The screen stays awake while the arcade is open.
- The machine tidies up. Walk away and it asks "Still playing?", then goes back to the splash and forgets your game. Nothing is saved, and the arcade never shows Blobbus saved on that device.
Names in every script
- Your Blobbu's name, as you typed it. Accented names typed either way (José) and scripts that use vowel signs, like Hindi, now keep every mark. Long names with emoji-range letters are cut cleanly instead of leaving a broken character.
- Broken links stay broken. A garbled link used to open some other Blobbu by accident; now it opens the quiz. Every link the site has made still opens the same Blobbu.
Honors you can trust
- New honor links check the roll, too. Keep the honor now writes
w2=in the link, and it only shows an honor if the win really earned one. Older honor links (w=) work exactly as before.
Fewer print buttons, one more battle button, rares and honors everywhere
- A shorter Download menu. It now has just the Blobbu PNG, the trading card and the system card. Stickers, the card back, the sticker sheet, winner stickers, honor badges and every Print option are behind Menu > Advanced printing. Turn it on and they're all back.
- New battle. Every battle now ends with a New battle button: it takes your Blobbu back to its page with the challenger picker open, so there's always a next fight.
- Two-sided trading cards. Print trading card now always prints both sides: the front on page 1 and the back on page 2, in the same spot, so a two-sided printer (“Print on both sides”, flip on long edge) lines them up.
- Rares and honors everywhere. A rare trait and a battle honor now show up wherever your Blobbu does: trading card, system card, Blobbu PNG, stickers, die-cut stickers, winner stickers, honor badges, link previews, battle fighters, My Blobbus, the arena and the challenger sliders. An honor still only shows when its link proves the win.
- Arcade setup. Whoever runs an arcade tablet picks what players can print at blobbu.net/arcade?setup: two-sided trading card, sticker, die-cut sticker, big Blobbu, winner sticker and honor badge. The choices live in the arcade link, so nothing is saved on the tablet.
Blobbu V3.1
Everything since V2.99999, in one version number. The details follow, newest first.
- Battles you can watch, fought to the last of three hearts, with signature moves, rare honors and a new challenger who may barge in.
- Twice the Blobbu: double the titles, quirks, catchphrases, side gigs, moves, weaknesses, honors and chat, 200 tiny adventures, new hats, glasses and patterns, and 40 rare traits.
- Print and share: share codes with your Blobbu in the middle, a new trading card with a back, stickers, die-cut stickers, sticker sheets, winner stickers and honor badges.
- Picking a challenger: scan a code, fight Today's Blobbu or someone from the arena.
- Arcade mode at blobbu.net/arcade, and Halloween costumes from October 15 to 31.
- Still no AI. Still no accounts, cookies or tracking. Everything about a Blobbu still comes from its code.
Stickers and the arcade
- Stickers. Save & print has a Sticker: your Blobbu, its name and title, and a code that says “Scan to meet & battle me.” There's also a die-cut sticker with a clear background and a white outline that follows your Blobbu, ready for a sticker cutter.
- A sticker sheet. Under Your Blobbus, Print sticker sheet puts all your saved Blobbus on one page, six to a sheet, with cut lines.
- Winner stickers and honor badges. After a battle, the Stickers menu prints the winner with “I beat …” on top. Earn a battle honor and you can print it as a round badge; its code opens the winner with the honor attached.
- A back for your trading card. Print card, front & back prints both sides, one per page, for double-sided printing. The back has the six stats explained and a code to hatch your own.
- Sharper prints. The Blobbu picture is now 1536 pixels, enough for a crisp 5-inch print.
- Arcade mode. blobbu.net/arcade is made for a tablet at a party or an arcade: big buttons, three steps (Hatch, Battle today's champion, Print), and it resets itself for the next player.
- Halloween. From October 15 to 31, some Blobbus show up in a pumpkin or witch hat with a few spooky lines. Same Blobbu, same stats, same battles.
- Fixes. Scan a code now opens a panel where you can take, pick, drop or paste a picture. The arena no longer gets stuck on “Loading”: it gives up after a few seconds and offers Try again. The Poke button is always visible under your Blobbu.
Twice the Blobbu
- Double everything. Twice the titles, traits, quirks, catchphrases, loves, pet peeves and side gigs. Twice the signature moves, weaknesses, battle honors and battle banter. Twice the chat replies, patch notes, status incidents, benchmarks and system-card fine print. And 200 tiny adventures.
- New looks. Eight new hats (cowboy, chef, wizard, cap, headphones, tricorn, hard hat, flower crown), five new glasses (heart, star, goggles, cat-eye, 3D), five new patterns, three new toppers (two antennae, a cowlick, a tiny light bulb) and 20 new rare traits, from Confetti burst at 1 in 300 to Prism rays at 1 in 2,000.
- New battle moves. Each stat now has two animations, and rounds alternate between them.
- Heads up: because the lists grew, Blobbus you already have may show a new title, catchphrase, side gig or hat. Their shape, stats, battle results and rare traits haven't changed.
Signature moves and weaknesses
- Every Blobbu now has a signature move and a weakness, on its page and on its trading card. The move comes from your Blobbu's best stat, the weakness from its worst: 240 of them, from “Per My Last Email: deals emotional damage, politely” to “Says ‘you too’ to ‘happy birthday.’” Same Blobbu, same move, every time.
- A new trading card layout. Your Blobbu up top on the left with its name, title, traits and catchphrase beside it; its personality down the left; stats and a bigger share code down the right.
Print, a new trading card, 15 rare traits and a challenger picker
- Print it. Save & print now has Print Blobbu (5 by 5 inches) and Print trading card (real trading-card size, 2.5 by 3.5 inches, with a dashed line to cut along). Only the picture prints, not the page.
- A cleaner trading card. Stats are numbers out of 10 in tidy tiles, and the card carries the full bio: side gig, quirk, loves and pet peeve, without cutting anything off.
- 15 new rare traits. Rainbow outline, tiny halo, sparkle trail, heart cheeks, ghostly, neon glow, lightning mark, moon mark, galaxy swirl, soap bubble, tiny cape, tiny wings, frosted, glitch and holographic, from 1 in 150 to 1 in 1,000, with the odds in the DNA pill. Still at most one trait per Blobbu. Blobbus that already had a trait keep it exactly; about 1 in 15 Blobbus that had none now have one.
- Picking a challenger. The link box is gone. Battle now offers Scan a code (point your camera at someone's Blobbu code, or pick a picture of one), Today's Blobbu, a Random challenger from the arena, and two rows to swipe through: Recently hatched and My Blobbus.
Share codes
- Scan to meet. Every Blobbu now has a share code: a QR code for its link, with the Blobbu itself in the middle. Find it in the new Share code pill next to DNA, and on the trading card and the system card, so a printed or posted card opens the real thing.
Shuffled adventures, tidier card
- New adventure shuffles. Instead of going in order, it picks a random adventure you haven't seen yet this visit, through all 100. Shared adventure links still open the same story.
- Less clutter. Re-roll, New Blobbu and the tip line are gone from the middle of the Blobbu card. Hatch a new one from the Hatch a Blobbu pill at the top.
Battles to the last heart
- Fight until someone is out. Each Blobbu has three hearts and loses one per round it drops. The battle goes on until one runs out, so three to five rounds. Because of the extra rounds, some older battle links now end differently (about one in seven). Honors you already kept still count.
- A NEW CHALLENGER APPROACHES! Right on the stage, arcade style: warning stripes, a giant title, a shaking stage and an alarm. The loser gets bounced, the challenger drops in as a silhouette, then: "Here comes…!" Fight them on the spot or say Not now.
- Honors first. If your win earns a rare honor, it gets its own moment on the stage before any challenger shows up, so you can keep it before the next fight.
Watchable battles, rare honors and 80 new adventures
- Battles you can watch. Rounds arrive one by one on a little stage. Each round's winner throws a move that fits the stat: hearts for Charm, a flipped table for Chaos, a stare-laser for Focus, cookies for Snack drive, a sass shockwave, a self-awarded trophy for Hallucination. The loser loses a heart, the score ticks up, and the verdict waits for the end. In a hurry? Skip to the result. Want it again? Watch again.
- Battle sound. Little sound effects, made in your browser, if Sound is on. Browsers only allow sound after a tap, so on a shared battle link tap the speaker.
- Battle honors are rare now. About 1 in 5 wins earns one, and the same matchup always gives the same answer. Honors you already kept still count.
- Pills that close. Tap an open pill (Chat, Adventure, Status…) to close it.
- 100 tiny adventures. 80 new agentic tasks, from cancelling a gym membership to writing your own performance review. Your Blobbu's first adventure hasn't changed, and old adventure links open the same story with the same dice.
Blobbu V2.99999: Blobbus for AI agents
- Hatch API. AI agents can now hatch a Blobbu in one request and hand their human the link. It stores nothing, and API hatches stay out of the arena. Details on the new For AI agents page (also in the Menu).
A tidier Blobbu
- One action bar. Share, Battle and Save sit right under your Blobbu's stats. PNG, Trading card and System card live in one Download menu.
- Tabs. Chat, Adventure, Status, Patch notes, Benchmarks and DNA are tabs now, one open at a time.
- Lighter header. Pricing and What's new moved into the Menu. The sound toggle sits on the Blobbu itself. Tap the Blobbu to poke it.
- No pop-up on arrival. The storage question only appears when you first try to save. Nothing is stored until you say yes, same as before.
The arena
- Pick a challenger. The battle panel now shows the 20 most recently hatched Blobbus. Tap one to fight it. They appear under made-up names: Blobbu only keeps each one's code, never the name you gave it.
- A new challenger approaches! Win a battle and, now and then, someone from the arena steps up for a rematch.
- Battle honors. Every win earns one of 30 surprise honors, from Golden Spork to Q4 Top Performer. Keep the honor opens the winner with its honor in the link. It shows on the Blobbu and its trading card, and it can't be faked: the link carries proof and your browser re-checks the battle.
Tiny adventures
- Every Blobbu can attempt 20 tiny agentic tasks: book dinner, fix production on a Friday, survive a reply-all. Its stats roll the dice, and the dice are shown. Find it in the Tiny adventure panel.
- New adventure rolls the next one; Share this adventure sends a link that opens straight to it. Same Blobbu, same adventure, same dice.
Easier sharing
- Challenge a friend. After a battle, one tap copies the matchup link and a taunt. They open it and see the exact same fight.
- Battle link previews. Challenge links now unfurl in chats and social apps with both Blobbus face to face. The winner stays a secret until you click.
- Share today's Blobbu straight from the banner. Share text now ends in #MyBlobbu.
- Downloaded PNGs and cards carry a small blobbu.net mark.
- Optional tip links after hatching, after a battle win and after a download, plus tip tiers on the Pricing page. Tips buy nothing; every feature stays free.
- The Sound setting is remembered if you've allowed storage.
- Fixes: a stale "Removed" message for screen readers, the battle link box no longer shows an old link, benchmark tables open by default.
Tidier layout
- A row of buttons under the logo on every page: Hatch a Blobbu, Today's Blobbu, Pricing and What's new.
- The Menu holds Privacy, the tip link, and your storage controls: Storage settings, Clear my data, Back up and Restore.
- The big tip box under your Blobbu is gone. The small tip buttons stay at the bottom of the page.
- They're Blobbus now, not blobs.
Blobbu V2.1
- Blobbu of the day. One Blobbu for everyone, every day, from today's date in UTC. It changes at midnight UTC (that's 8 p.m. in New York during daylight time); the banner shows the time where you are. Find it under "Today's Blobbu."
- Blobbu battles. Press Battle, paste another Blobbu's link (or fight today's Blobbu), and watch three rounds decided by the Blobbus' stats. Same two Blobbus, same result, every time, whichever side goes first. Share the battle with its own link.
- Poke your Blobbu. Tap it and it squishes and boings. Wobblier Blobbus squish harder. There's a Sound on/off switch, and the squish stays off if your device is set to reduce motion.
- Every existing link still opens the same Blobbu.
New color
- Blobbu is orange now. Buttons, links, cards and link previews switched from pink to orange. Blobbus keep their own colors.
Blobbu V2
- Chat with your agent. Your Blobbu answers back with canned lines and total confidence. What you type never leaves the page and isn't saved.
- System card. Download a spoof AI "system card" for your Blobbu as a PNG: model details, intended use, evaluations, known limitations. Made in your browser.
- Back up and restore your Blobbus. Save your gallery to a file on your device and load it in another browser. No accounts, no uploads.
- Status page. Each Blobbu has a daily status report with uptime and incidents. It changes every day, based on the date on your device.
- Patch notes. Each Blobbu has its own version number and release notes.
- Benchmarks. Your Blobbu beats state of the art on every benchmark shown. The footnotes explain how.
- Pricing page. Free, Pro ($0) and Enterprise.
- Better screen-reader descriptions. The Blobbu image now describes what your Blobbu looks like: color, lobes, eyes, hats, glasses and patterns. Link previews use the same description as their image text.
- Privacy hardening. The site now tells browsers it never uses the camera, microphone, location or similar device features, so they stay off.
- Every existing link still opens the same Blobbu.
Link-preview fix
- Fixed link previews for new-style links: two different Blobbus with the same name could show the same preview image.
Every Blobbu is unique
- New Blobbus get a 96-bit random number, so in practice no two hatches are ever the same.
- Shorter share links:
blobbu.net/b/…with a 21-character code. - Old links still open exactly the same Blobbu.
Launch
- Blobbu Buddy became Blobbu, at blobbu.net.
- Five questions hatch a Blobbu with its own shape, color, eyes and personality: title, traits, quirk, catchphrase, likes, dislikes and six stats (including Hallucination).
- Hats, glasses, body patterns and rare traits, with the odds stated.
- Trading-card PNG download.
- Link previews that show your actual Blobbu, and a preview image for the home page.
- Save Blobbus in your browser (only if you allow it), a privacy page and an accessibility pass.
- A tip jar for the human.